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Culture of design / by Guy Julier ; edited by Mila Steele

By: Contributor(s): Material type: TextTextLanguage: English Publication details: Los Angeles : Sage Publication, c.[2014].Edition: 3rd edDescription: xvi, 280 p. : illISBN:
  • 9781446273593
Subject(s): DDC classification:
  • 306.09051 JUL-C
Contents:
Chapter 1: Design Culture --Design culture as an object of study-- Beyond Visual Culture: Design Culture as an academic discipline--Models for studying Design Culture--Design Culture beyond discipline?-- Chapter 2: Design and Production-- The rise of design Freelance, in-house and consultancy design-- The establishment of design consultancy-- The 1980s design consultancy boom--Neo-fordist design--Post-fordist design--Towards a brand ethos-- Speeding up design and production-- Design within disorganized capitalism--The new economy-- Chapter 3: Designers and Design Discourse-- Definitions of design-- The word 'design' in history-- The professional status of design-- Designers as 'Cultural Intermediaries'-- Historicity and modernism in design discourse-- Second modernity versus design management-- Service design--Design Thinking-- Chapter 4: The Consumption of Design-- The culture of consumption--Design and consumer culture --Passive or sovereign consumers? --De-alienation and designing-- Commodities and the aesthetic illusion--Systems of provision-- Circuits of culture-- Designers and the circuit of culture-- Writing about things--Consumption and practice-- Chapter 5: Anomalous objects-- High Design-- Design classics-- Mediating production-- Consuming postmodern high design: Veblen and Bourdieu-- Historicity-- Modern designers/modern consumers --Designers, risk and reflexivity-- Critical design-- Design art -- Chapter 6: Consumer Goods-- Images --Surfaces --Doing the Dyson-- Product semantics-- Mood boards --Lifestyles and design ethnography-- Back to the workshop-- Product semantics and flexible manufacture --Designing global products-- Product designers and their clients-- Products and brand image-- Product use --The iPod: consumption, practice and contingency-- Chapter 7: Branded Places --Evaluating place: beyond architectural criticism-- The Barcelona paradigm --Cultural economies, regeneration and gentrification-- Museums and postindustrial place-making-- Beyond nation-states: cities and regions-- The branding of city-regions and nations-- Problematizing the branding of place-- Chapter 8: Branded Leisure-- From Fordist to disorganized leisure --Time-squeeze and packaged leisure-- The Disney paradigm --Post-tourists-- Naked and nowhere at Center Parcs--Televisuality and designing leisure experiences-- Dedifferentiation/distinction-- Chapter 9: On-screen Interactivity--Computers and graphic design--Technological development -- Professional practices-- Critical reflection-- Authorship-- Readership-- Consuming interactivity-- Cybernetic loss-- Liberation and regulation: the bigger picture Bytes and brands-- Chapter 10: Communications, Management and Participation-- Internal brand building-- The end of advertising-- Brand and communications consultancy-- Employees as consumers --Aesthetic labour --Designing for creativity-- Social participation and design activism-- Chapter 11: Networks and Mobile Technologies-- iPhones and smartphones-- Cyborgs --Closed and open networks-- Cultural relativism and technological change--The competition of monopolies-- Scipts and metadata-- Agencement and dispositive-- Assemblage-- Articulation-- Boundary objects and spaces--Chapter 12: Studying Design Culture-- A design culture turn-- Writing design culture-- Scope-- Closed and open conceptions of design-- Reflexivity and historicity-- Mediation-- Density-- Dynamics-- Materiality-- Concluding remarks.
Summary: This is a thoughtful update on previous editions; Julier takes time to pick up on 'sticky' issues and explain them in detail without sounding pedantic or over-bearing. This new edition will be a welcome addition to contemporary design culture and of use to designers and students alike.
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Item type Current library Collection Call number Status Date due Barcode Item holds
Books Books Library, SPAB D-2 Non Fiction 306.09051 JUL-C (Browse shelf(Opens below)) Available 007933
Total holds: 0

Includes bibliographical reference and index.

Chapter 1: Design Culture --Design culture as an object of study-- Beyond Visual Culture: Design Culture as an academic discipline--Models for studying Design Culture--Design Culture beyond discipline?--
Chapter 2: Design and Production-- The rise of design Freelance, in-house and consultancy design-- The establishment of design consultancy-- The 1980s design consultancy boom--Neo-fordist design--Post-fordist design--Towards a brand ethos-- Speeding up design and production-- Design within disorganized capitalism--The new economy--
Chapter 3: Designers and Design Discourse-- Definitions of design-- The word 'design' in history-- The professional status of design-- Designers as 'Cultural Intermediaries'-- Historicity and modernism in design discourse-- Second modernity versus design management-- Service design--Design Thinking--
Chapter 4: The Consumption of Design-- The culture of consumption--Design and consumer culture --Passive or sovereign consumers? --De-alienation and designing-- Commodities and the aesthetic illusion--Systems of provision-- Circuits of culture-- Designers and the circuit of culture-- Writing about things--Consumption and practice--
Chapter 5: Anomalous objects-- High Design-- Design classics-- Mediating production-- Consuming postmodern high design: Veblen and Bourdieu-- Historicity-- Modern designers/modern consumers --Designers, risk and reflexivity-- Critical design-- Design art --
Chapter 6: Consumer Goods-- Images --Surfaces --Doing the Dyson-- Product semantics-- Mood boards --Lifestyles and design ethnography-- Back to the workshop-- Product semantics and flexible manufacture --Designing global products-- Product designers and their clients-- Products and brand image-- Product use --The iPod: consumption, practice and contingency--
Chapter 7: Branded Places --Evaluating place: beyond architectural criticism-- The Barcelona paradigm --Cultural economies, regeneration and gentrification-- Museums and postindustrial place-making-- Beyond nation-states: cities and regions-- The branding of city-regions and nations-- Problematizing the branding of place--
Chapter 8: Branded Leisure-- From Fordist to disorganized leisure --Time-squeeze and packaged leisure-- The Disney paradigm --Post-tourists-- Naked and nowhere at Center Parcs--Televisuality and designing leisure experiences-- Dedifferentiation/distinction--
Chapter 9: On-screen Interactivity--Computers and graphic design--Technological development -- Professional practices-- Critical reflection-- Authorship-- Readership-- Consuming interactivity-- Cybernetic loss-- Liberation and regulation: the bigger picture Bytes and brands--
Chapter 10: Communications, Management and Participation-- Internal brand building-- The end of advertising-- Brand and communications consultancy-- Employees as consumers --Aesthetic labour --Designing for creativity-- Social participation and design activism--
Chapter 11: Networks and Mobile Technologies-- iPhones and smartphones-- Cyborgs --Closed and open networks-- Cultural relativism and technological change--The competition of monopolies-- Scipts and metadata-- Agencement and dispositive-- Assemblage-- Articulation-- Boundary objects and spaces--Chapter 12: Studying Design Culture-- A design culture turn-- Writing design culture-- Scope-- Closed and open conceptions of design-- Reflexivity and historicity-- Mediation-- Density-- Dynamics-- Materiality-- Concluding remarks.

This is a thoughtful update on previous editions; Julier takes time to pick up on 'sticky' issues and explain them in detail without sounding pedantic or over-bearing. This new edition will be a welcome addition to contemporary design culture and of use to designers and students alike.

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