000 02089nab a2200253 4500
999 _c11630
_d11630
003 OSt
005 20210413110354.0
007 cr aa aaaaa
008 210413b ||||| |||| 00| 0 eng d
100 _aSeung Wan Hong,
_945808
245 _aArchitectural design creativity in Multi-User Virtual Environment: A comparative analysis between remote collaboration media
260 _bSage,
_c2019.
300 _aVol 46, Issue 5, 2019,(826-844 p.)
520 _aPrevious studies have argued that a Multi-User Virtual Environment has the potential to foster creative collaboration, but empirical studies that examine this claim are rare. With a focus on architectural design, this study has investigated the affordance of Multi-User Virtual Environment for the production of novel and appropriate solutions in remote collaborative environments. Forty-four participants produced design solutions using Multi-User Virtual Environment and online sketching in remote collaboration. Four expert-judges assessed the novelty and appropriateness of the collaborative results, following the Consensual Assessment Technique. The results analyzed by paired samples T-test indicated that in remote collaboration, Multi-User Virtual Environment’s scores for both novelty and appropriateness were partially higher than those of online sketching. In remote collaboration, the immersion by avatars and co-presence with others in Multi-User Virtual Environment were perhaps more effective due to explicit communication cues used to share spatial information and collaborative procedure, compared to the two-dimensional, static representation of online sketching.
650 _aCreativity,
_930202
650 _aremote collaboration,
_945809
650 _a Multi-User Virtual Environment,
_945810
650 _a architectural design
_945811
700 _aAntably, Ahmed El
_945812
700 _aKalay, Yehuda E
_945813
773 0 _011590
_915512
_dSage 2019.
_t Environment and Planning B: Urban Analytics and City Science
856 _uhttps://doi.org/10.1177/2399808317733267
942 _2ddc
_cART